


Creating the Label
The label you see on the bottle is the label from real life. I scanned it on my Epson V800 flatbed scanner. Part of the label is reflective, the process you see here is me creating the alpha maps for the specular channel, and the opacity channel to make sure I can make the label reflective in 3D the same it is in real life. This was a tedious process, but I love the way that it turned out.
Modeling & texturing the bottle




Refining the Render
I went through probably 15 renders before the final was refined.
In these below, you can see I was re-adjusting the lighting for the foreground.




In these below I was focusing more on composition with the environment lighting, and the berry tree to create an image that would be pleasing to the eye.
I decided on adjusting the HDRI so the sun set would be in the back Right, which would give the viewer a chance to look through the image from Left to Right.
I wanted to light the berry tree so that it would blend in with the natural lighting of the rest of the scene, but it the lighting was looking artificial. To combat this I changed the color of the fill light to a purple/pink and brought the power down. This worked perfectly. Once that was adjusted, I added a bloom effect and it was complete.



Final image before photoshop adjustments.
